Overview
The Bachelor of Arts in Game Art Design (BGAD) is a future-focused creative multimedia programme that prepares aspiring game artists to create the visual experiences behind tomorrow's games. Students develop the artistic and technical expertise to design compelling characters, environments, animations, and digital assets while understanding how every artistic decision contributes to gameplay, storytelling, and player engagement.
Learning takes place through immersive studio projects that mirror professional game development. From early concept exploration and visual development to game engine integration and playable prototypes, students experience the collaborative workflows used by modern game studios. Along the way, they build a portfolio that demonstrates both artistic quality and practical production experience.
Beyond game art, the curriculum introduces students to game design, interactive storytelling, and entrepreneurship, giving them a broader understanding of how successful games are conceived, developed, and brought to market. This interdisciplinary perspective enables graduates to communicate effectively with designers, programmers and producers while recognising opportunities to develop their own intellectual property and creative ventures.
Graduates will emerge from this programme as skilled game artists, confident collaborators and creative problem solvers who are ready to contribute and grow into future leaders of the industry. Equipped with artistic vision, technical capability, and an entrepreneurial mindset, they are prepared to shape the next generation of interactive entertainment.
- 3D Game Artist
- 2D Game Artist
- World Builder
- Technical Artist
- Game UI/UX Designer
- Look Development Artist
- Virtual Production Artist
- 3D Visualisation Artist
- Indie Game Developer
- Freelance Digital Asset Creator
Programme Structure
Year 1
Year 2
Track Electives (Choose 1 track in Year 2)
- Game Environment Modelling
- Digital Sculpting
- Advanced Character Animation
- Interactive Gameplay Animation
Electives (Choose 2 in year 2)
Year 3
Additional MOHE compulsory General Studies subjects
- Penghayatan Etika dan Peradaban
- Falsafah dan Isu Semasa
- Entrepreneurial Mindset Skills
- AI Foundations and Applications
- Integrity and Anti-corruption
- Community Services for Planetary Health
- Essentials of Employability
- Bahasa Kebangsaan A (Applicable to students who did not sit for SPM or did not obtain a Credit in SPM Bahasa Melayu)
- Appreciation of Ethics and Civilisation
- Bahasa Melayu Komunikasi 2
- Entrepreneurial Mindset Skills
- AI Foundations and Applications
- Integrity and Anti-corruption
- Community Services for Planetary Health
- Essentials of Employability
Entry Requirements
STPM
Average C or CGPA 2.00 (Min. 2 principals)
A-Level
Minimum 8 points (Min. Grade D in at least 2 subjects)
Australian Matriculation
ATAR 55
Canadian International Matriculation Programme
55%
Sunway University Foundation (FIA/FIST)
CGPA 2.00
MUFY
55%
UEC
Max. 30 points from 5 subjects (all Grade Bs)
IB Diploma
Completed with min. 24 points (excluding bonus points)
Sunway Diploma
CGPA 2.00 or equivalent
APEL.A
An APEL.A Certification (APEL T-6) Recognition of Prior Learning
Applicants with qualifications other than those described above will be considered on a case-by-case basis
Portfolio Requirements
- Portfolio Submission (10 Artworks): Submit a portfolio of 10 artworks demonstrating your creative and visual
skills. This may include drawings, digital art, 3D work, or other relevant pieces. - Submit a simple short video introducing yourself. Share your background, interest in game art, games you enjoy, and why you would like to join the programme. We want to know more about you!
- Submit your video and portfolio to @email
English Language Requirements
- IELTS: 6.0
- MUET: Band 4
- SPM English: B
- UEC English: B6
- O-Level English (1119): Credit
Scholarships and Financial Aid
For more information about the scholarships and financial aid, please visit the SEG Scholarships website.
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